28 research outputs found

    Tropical analogues of a Dempe-Franke bilevel optimization problem

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    We consider the tropical analogues of a particular bilevel optimization problem studied by Dempe and Franke and suggest some methods of solving these new tropical bilevel optimization problems. In particular, it is found that the algorithm developed by Dempe and Franke can be formulated and its validity can be proved in a more general setting, which includes the tropical bilevel optimization problems in question. We also show how the feasible set can be decomposed into a finite number of tropical polyhedra, to which the tropical linear programming solvers can be applied.Comment: 11 pages, 1 figur

    On the complexity of strongly connected components in directed hypergraphs

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    We study the complexity of some algorithmic problems on directed hypergraphs and their strongly connected components (SCCs). The main contribution is an almost linear time algorithm computing the terminal strongly connected components (i.e. SCCs which do not reach any components but themselves). "Almost linear" here means that the complexity of the algorithm is linear in the size of the hypergraph up to a factor alpha(n), where alpha is the inverse of Ackermann function, and n is the number of vertices. Our motivation to study this problem arises from a recent application of directed hypergraphs to computational tropical geometry. We also discuss the problem of computing all SCCs. We establish a superlinear lower bound on the size of the transitive reduction of the reachability relation in directed hypergraphs, showing that it is combinatorially more complex than in directed graphs. Besides, we prove a linear time reduction from the well-studied problem of finding all minimal sets among a given family to the problem of computing the SCCs. Only subquadratic time algorithms are known for the former problem. These results strongly suggest that the problem of computing the SCCs is harder in directed hypergraphs than in directed graphs.Comment: v1: 32 pages, 7 figures; v2: revised version, 34 pages, 7 figure

    A Logical Product Approach to Zonotope Intersection

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    We define and study a new abstract domain which is a fine-grained combination of zonotopes with polyhedric domains such as the interval, octagon, linear templates or polyhedron domain. While abstract transfer functions are still rather inexpensive and accurate even for interpreting non-linear computations, we are able to also interpret tests (i.e. intersections) efficiently. This fixes a known drawback of zonotopic methods, as used for reachability analysis for hybrid sys- tems as well as for invariant generation in abstract interpretation: intersection of zonotopes are not always zonotopes, and there is not even a best zonotopic over-approximation of the intersection. We describe some examples and an im- plementation of our method in the APRON library, and discuss some further in- teresting combinations of zonotopes with non-linear or non-convex domains such as quadratic templates and maxplus polyhedra

    Tropical polyhedra are equivalent to mean payoff games

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    We show that several decision problems originating from max-plus or tropical convexity are equivalent to zero-sum two player game problems. In particular, we set up an equivalence between the external representation of tropical convex sets and zero-sum stochastic games, in which tropical polyhedra correspond to deterministic games with finite action spaces. Then, we show that the winning initial positions can be determined from the associated tropical polyhedron. We obtain as a corollary a game theoretical proof of the fact that the tropical rank of a matrix, defined as the maximal size of a submatrix for which the optimal assignment problem has a unique solution, coincides with the maximal number of rows (or columns) of the matrix which are linearly independent in the tropical sense. Our proofs rely on techniques from non-linear Perron-Frobenius theory.Comment: 28 pages, 5 figures; v2: updated references, added background materials and illustrations; v3: minor improvements, references update

    Fast modularisation and aomic decomposition of ontologies using axiom dependency hypergraphs

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    In this paper we define the notion of an axiom dependency hypergraph, which explicitly represents how axioms are included into a module by the algorithm for computing locality-based modules. A locality-based module of an ontology corresponds to a set of connected nodes in the hypergraph, and atoms of an ontology to strongly connected components. Collapsing the strongly connected components into single nodes yields a condensed hypergraph that comprises a representation of the atomic decomposition of the ontology. To speed up the condensation of the hypergraph, we first reduce its size by collapsing the strongly connected components of its graph fragment employing a linear time graph algorithm. This approach helps to significantly reduce the time needed for computing the atomic decomposition of an ontology. We provide an experimental evaluation for computing the atomic decomposition of large biomedical ontologies. We also demonstrate a significant improvement in the time needed to extract locality-based modules from an axiom dependency hypergraph and its condensed version

    Computing the vertices of tropical polyhedra using directed hypergraphs

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    We establish a characterization of the vertices of a tropical polyhedron defined as the intersection of finitely many half-spaces. We show that a point is a vertex if, and only if, a directed hypergraph, constructed from the subdifferentials of the active constraints at this point, admits a unique strongly connected component that is maximal with respect to the reachability relation (all the other strongly connected components have access to it). This property can be checked in almost linear-time. This allows us to develop a tropical analogue of the classical double description method, which computes a minimal internal representation (in terms of vertices) of a polyhedron defined externally (by half-spaces or hyperplanes). We provide theoretical worst case complexity bounds and report extensive experimental tests performed using the library TPLib, showing that this method outperforms the other existing approaches.Comment: 29 pages (A4), 10 figures, 1 table; v2: Improved algorithm in section 5 (using directed hypergraphs), detailed appendix; v3: major revision of the article (adding tropical hyperplanes, alternative method by arrangements, etc); v4: minor revisio

    The level set method for the two-sided eigenproblem

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    We consider the max-plus analogue of the eigenproblem for matrix pencils Ax=lambda Bx. We show that the spectrum of (A,B) (i.e., the set of possible values of lambda), which is a finite union of intervals, can be computed in pseudo-polynomial number of operations, by a (pseudo-polynomial) number of calls to an oracle that computes the value of a mean payoff game. The proof relies on the introduction of a spectral function, which we interpret in terms of the least Chebyshev distance between Ax and lambda Bx. The spectrum is obtained as the zero level set of this function.Comment: 34 pages, 4 figures. Changes with respect to the previous version: we explain relation to mean-payoff games and discrete event systems, and show that the reconstruction of spectrum is pseudopolynomia

    Linear programs and convex hulls over fields of puiseux fractions

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    We describe the implementation of a subfield of the field of formal Puiseux series in polymake. This is employed for solving linear programs and computing convex hulls depending on a real parameter. Moreover, this approach is also useful for computations in tropical geometry

    Model-Based Verification, Optimization, Synthesis and Performance Evaluation of Real-Time Systems

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    International audienceThis article aims at providing a concise and precise Travellers Guide, Phrase Book or Reference Manual to the timed automata modeling formalism introduced by Alur and Dill [8, 9]. The paper gives comprehensive definitions of timed automata, priced (or weighted) timed automata, and timed games and highlights a number of results on associated decision problems related to model checking, equivalence checking, optimal scheduling, the existence of winning strategies, and then statistical model checking
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